Introduction to OpenGL von Eduonix Learning Solutions

Über den Vortrag

Der Vortrag „ Introduction to OpenGL“ von Eduonix Learning Solutions ist Bestandteil des Kurses „iOS OpenGL ES 2.0“. Der Vortrag ist dabei in folgende Kapitel unterteilt:

  • Intro to OpenGL ES
  • Frame buffer
  • First task
  • Make a render buffer

Dozent des Vortrages Introduction to OpenGL

 Eduonix Learning Solutions

Eduonix Learning Solutions

Eduonix Learning Solutions - The Knowledge Edge

Eduonix creates and distributes high quality technology training content. The team of industry professionals have been training manpower for more than a decade. Eduonix aims to teach technology the way it is used in industry and professional world. The expertness of the professional team of trainers ranges from Mobility, Web to Enterprise as well as Database and Server Administration.

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Auszüge aus dem Begleitmaterial

... Intended for Embedded Systems (ES) such as mobile devices Is C – Based and ...

... code to build the standard functionality “given” by version 1.1 Both are good options. If your needs are simple, choose 1.1, but be aware that ...

... framebuffer has attachment points, to which image data is attached (usually placed in a renderbuffer). To clarify, most commonly, a renderbuffer ...

... rendering that uses the OpenGL ES 2.0 api - make, bind, and allocate space for a render buffer - make and ...

Kapitel dieses Vortrages